You could make a script that separates the binaries based on the pokemon they belong to.Ĥa. Take a look at the bottom of this post to check the numbers of each model. These are renamed binaries for a specific mon (Abomasnow). If you check the video you will see I use 0-8 bins. Note: The dec_ files are the one we will use in this tutorial. Inside are all the,bin files listed below, with 5 digit numbers as their name. A new folder will be created called "4_g". Open a separate window of your extracted game folder, then go into "ExtractedRomFS\a\0\9. This allows you to edit encounters, trainers, game text and a lot more!ĭ. This is optional, but if you want to do more than just texture edits, go to "File/Open." and select the folder your extracted game is in. Maybe obvious, but you need to unzip it somewhere in your computer in order to use it.Ĭ. Download pk3DS if you haven't already from Kaphotics' repo (hover pk3DS option, click in the 3 dots > download artifacts). Turn off your 3DS and insert your SD card into your computer (Obviously, if you got the ROM elsewhere than your own cartridge, this step can be skipped, so continue to step 3.b ).ī. IF YOU OBTAINED THE BINARY, YOU DIDN'T DECRYPT THE ROM PROPERLY.Ī. NOTE: YOU NEED TO OBTAIN ExtractedROMFS FOLDER, NOT A BINARY. Once you are done, move the extracted files to a separate folder. The thread on this software has its own guide, so I suggest following it here. I recommend HackingToolKit9DS (v12) for this. cia file will be outputted to the /gm9/out/folder on your SD cardĪ. tmd file to select it, then select “TMD file options…”, then select “Build CIA (standard)” Hold (R) and press (A) at the same time to open the drive optionsį. cia file will be outputted to the /gm9/out/ folder on your SD cardĬ. trim.3ds to select it, then select “NCSD image options…”, then select “Build CIA from file”ĭ. Launch GodMode9 by holding (Start) during bootĬ. Pokémon Sun/Moon/Ultra Sun/Ultra Moon are recommended as they follow the binary structure you will see in this tutorial.Ī. Please, go to the original thread for more info: ( ). Note 2: As many people seem to be asking, if you get the ROM file from a different source than your own 3DS and cartridge, you can start at step 2 and skip 3.a.įirst, we will follow the first three steps from tutorial for extracting the needed binary files. TRAINERS, MAPS AND OTHER MODELS NEED TO BE EXTRACTED BY THE TRADITIONAL METHOD AS WELL. GODOT, UNREAL ENGINE, ROBLOX OR ANY OTHER ENGINE NEED TO KEEP USING THE TRADITIONAL. NOTE: KEEP IN MIND DIRECT MODE IS ONLY FOR UNITY AND IT IS FOR POKEMON BINARIES EXCLUSIVE. In addition, check in Project Settings > Graphics that you have URP11+ asset assigned. If you are using either HDRP or legacyRP you need to make your own shaders while using this method. However, note that 3DSToUnity shader display requires Universal Render Pipeline (URP). The preparation is the same for both methods. Feel free to use the one you like the most. Anyway, I'm dividing this post into 2 parts: "Traditional" and "Direct". Note that 3ds2unity method only applies to Pokémon models (what this tutorial is mainly for) and not environment.etc. This changes everything, since you no longer need to send them into blender (excepting for modifying something or fixing animations). A brand new method came by hands of to directly import the models into Unity.
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